The Creation Club was launched for Fallout 4 in August of 2017, allowing players to purchase extra content using money. This content is similar to the mods offered for Fallout 4, but can be considered semi-canon. Content can range from quests that introduce old characters, player homes, and new camouflage for armor.
The Creation Club contains content from Bethesda, in addition to content that was created by fans. Players can purchase this extra content using credits, with $40 being the most the player can spend. Players will also earn 100 credits for logging into the Creation Club for the first time. With so much available, what's worth players' money?
Updated on July 30th, 2021 by Ritwik Mitra: The initial reception to the Creation Club was overwhelmingly negative. The majority of gamers lamented the idea of a paid service to download what were essentially mods that players should ideally be able to download for free. However, for what it's worth, the Fallout 4 Creation Club features a wealth of high-quality content that can actually be worth the money they charge. Here are ten of the best Fallout 4 Creation Club mods that fit the bill in this regard.
10 Dog Rescue
Dogs are still found throughout the Commonwealth, but this side quest allows the player to find the breeds that were common from before the war. A few dog breeds in the game include Shiba Inus, Huskies, Golden Retrievers, and pit bulls. This quest allows players to adopt and rename the dogs that they find.
The dogs can be found in different locations around the Boston wasteland. This quest allows players to have a Pre-War dog as their faithful companion.
9 Variety Pack Pip-Boy Bundle
The Pip-Boy is easily one of the most iconic parts of Fallout. Thus, a bunch of skins that can recolor the Pip-Boy are bound to be a welcome addition. However, the individual packs can end up costing a pretty penny if players purchase them separately.
It makes more sense to buy a bundle that contains multiple alternate skins for the Pip-Boy. The bundle contains ten skins for 300 Creation Club Credits, while each individual Pip-Boy skin costs 100 Credits each.
8 Zetan Arsenal
This content gives the player more alien weapons, and also comes with a brand new quest. The quest has the player honor a dead farmer's wish, during which they will then find aliens in the wild.
Players who played the Mothership Zeta DLC will recognize the weapons they are given, including the shock baton, atomizer, and the disintegrator. Defeating the aliens will give the player an upper hand against the other enemies of the Commonwealth.
7 Modular Military Backpack
This content allows the player to use a backpack, increasing the carry weight by 25 and certain modifications can increase the carry weight by 120. Cosmetic additions can be added, including the American flag, faction logos, and even the flag of the New California Republic.
These patches also can improve the player's S.P.E.C.I.A.L., giving this backpack a lot of useful perks. The backpack can either be crafted or bought from one of the many merchants around the Commonwealth.
6 Doom BFG
The BFG is one of the most iconic guns in Doom. Given the fact that this IP is technically owned by Bethesda, it only makes sense that it would be represented in some capacity in Fallout 4.
Players who want their adventure in Fallout 4 to represent Doom in some capacity should definitely opt for the Doom BFG mod. It costs 400 Creation Club Credits and adds the quest "From Hell", where players can obtain this legendary weapon.
5 Shrouded Manor
This content gives the player a side quest titled Shrouded Manor, which when completed will give the player a new home and unique settlement objects. Found inside of the house is a variant of the Silver Shroud outfit that looks different from the base game version.
The player will have to clear out the manor to claim it, but this should come easily. The objects in the manor include paintings, uniquely styled beds, and chairs. These objects can also be used in the other settlements the player might own, giving a few more decoration options.
4 Sentinel Control System Companion
The idea of multiple suits of Power Armor being controlled remotely is one of the coolest concepts that the Creation Club has touched on. Players who want to see this idea become a reality should download the Sentinel Control System Companion mod from the Fallout 4 Creation Club.
It might cost a hefty 700 Credits, but the wealth of content it adds is amazing to behold. It adds the side quest "Malevolent Malfunction," from where players can experience this mod for themselves.
3 Vault Suit Customization
The Vault Suit is another iconic part of the Fallout series. Now, with one of the best Creation Club mods, players are afforded a greater degree of customization in this department!
By spending 300 Creation Club Credits, players will get the opportunity to customize the number and color of their Vault Suit. It's a small change, but a welcome one nevertheless.
2 Tunnel Snakes Rule!
Fans of Fallout 3 will recognize this jacket as the symbol of the Tunnel Snakes. A quest will have the player follow a radio signal that leads them to Wally Mack, a member of the gang from Vault 101. Sadly, he has been turned into a ghoul.
Players who defeat Wally are able to pick up the Tunnel Snakes jacket and a 10mm pistol from Fallout 3. The entire quest is a fantastic throwback to the lovable gang from Vault 101. It is also nice to see a familiar face, even if it isn't exactly the same.
1 Captain Cosmos
One of the more expensive mods in the Fallout 4 Creation Club is Captain Cosmos. It also adds a great questline that will keep players occupied for quite some time.
Keep in mind that the mod costs a whopping 700 Creation Club Credit. However, it's still worth it for the new weapon, outfit, and set of Power Armor that comes along with a hilarious and entertaining quest.
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